# Premium fashion asset attribution

Human base mesh, adult body/face targets, 53-joint skeleton and weights, system skin maps, eyes, eyebrows, eyelashes, source garment meshes and normal/diffuse maps, trainer meshes, and original deletion groups: MakeHuman community system assets, **CC0 1.0**. Original contributors include Data Collection AB, Joel Palmius and Jonas Hauquier.

- https://github.com/makehumancommunity/makehuman/blob/master/LICENSE.md
- https://static.makehumancommunity.org/assets/assetpacks/makehuman_system_assets.html
- https://files.makehumancommunity.org/asset_packs/makehuman_system_assets/makehuman_system_assets_cc0.zip

Kobi's mature skin: Mindfront, `skin_male_african_middleage`, **CC0**, MakeHuman skins02 pack.

- https://static.makehumancommunity.org/assets/assetpacks/skins02.html

Original Wahala World work in this pack: adult cast shaping and palette design; garment cropping, asymmetrical tailoring and edge thickness; cargo-pocket geometry; low-trainer reshaping; natural curls, puff buns, three-strand braid geometry and cornrows; gold chains, hoops, studs and hair cuffs; source-pose coverage classification and segmentation; LODs, validation, and render/pipeline scripts.

No photograph, reference-person likeness, or reference-image texture is included. The user-supplied image informed the broad fashion direction only.

Blender 4.5.13 and MPFB 2.0.17 are build tools. Their program source is not redistributed in runtime assets. See `makehuman-CC0.txt` for CC0 license text.
