# Boxer asset attribution

Base human mesh, body/facial targets, skeleton weights, system skins, eyes, brows, eyelashes, hair, fitted crop-top source and trainers: MakeHuman community system assets, **CC0 1.0**. Authors include Data Collection AB, Joel Palmius and Jonas Hauquier.

- https://github.com/makehumancommunity/makehuman/blob/master/LICENSE.md
- https://static.makehumancommunity.org/assets/assetpacks/makehuman_system_assets.html
- https://files.makehumancommunity.org/asset_packs/makehuman_system_assets/makehuman_system_assets_cc0.zip

Detailed skin used for Obi: Mindfront, `skin_male_african_middleage`, **CC0**, MakeHuman skins02 pack.

- https://static.makehumancommunity.org/assets/assetpacks/skins02.html

Boxer assembly/export: Blender 4.5.13 and MPFB 2.0.17. Application source code is not distributed with the exported game assets. Body and facial settings create four original fictional characters. Athletic shorts shaping, glove meshes, wrist/waist trim, garment color materials and runtime-ready assembly are original modifications for Wahala World.
