# Environmental sound credits — Wahala World

This temporary recorded sound pack uses the openly licensed recordings below.
It contains **no ElevenLabs recordings**. Original files were retrieved from the
creators' public distribution pages on October 2, 2026. Original creation dates
vary; these recordings are not claimed to have been created in 2026.

| Game files | Recording / creator | Original distribution | License |
| --- | --- | --- | --- |
| `engine-idle.mp3`, `engine-drive.mp3` | Racing Car Engine Sound Loops — **domasx2**; originals `loop_0.wav`, `loop_3.wav` | [OpenGameArt](https://opengameart.org/content/racing-car-engine-sound-loops) | [CC0 1.0](https://creativecommons.org/publicdomain/zero/1.0/) |
| `traffic.mp3` | High Traffic Road Sounds — **IgnasD**; `gatve Varniu.ogg` | [OpenGameArt](https://opengameart.org/content/high-traffic-road-sounds) | [CC0 1.0](https://creativecommons.org/publicdomain/zero/1.0/) |
| `door.mp3` | Car_door_SFX — **looneybits**; `door_closing.wav` | [OpenGameArt](https://opengameart.org/content/cardoorsfx) | [CC0 1.0](https://creativecommons.org/publicdomain/zero/1.0/) |
| `horn.mp3` | Car Signal — **Yaroslav_Novikov**; `car2.wav` | [OpenGameArt](https://opengameart.org/content/car-signal) | [CC0 1.0](https://creativecommons.org/publicdomain/zero/1.0/) |
| `suya.mp3` | Fire Crackling — **AntumDeluge**; `fire-1.ogg` | [OpenGameArt](https://opengameart.org/content/fire-crackling) | [CC0 1.0](https://creativecommons.org/publicdomain/zero/1.0/) |
| `rain.mp3` | Rain (Loopable) — **Ylmir**; Rain MP3 archive, `2.mp3` | [OpenGameArt](https://opengameart.org/content/rain-loopable) | [CC0 1.0](https://creativecommons.org/publicdomain/zero/1.0/) |
| `impact.mp3` | Impact Sounds 1.0 — **Kenney**; `impactSoft_heavy_001.ogg`, `impactPunch_medium_001.ogg` | [Kenney](https://kenney.nl/assets/impact-sounds) | [CC0 1.0](https://creativecommons.org/publicdomain/zero/1.0/) |
| `skid.mp3` | Car Tire Squeal Skid Loop — **audible-edge (Tom Haigh)**, loop editing by **qubodup**; `tires_squal_loop.wav` | [OpenGameArt](https://opengameart.org/content/car-tire-squeal-skid-loop) | [Creative Commons Attribution 3.0](https://creativecommons.org/licenses/by/3.0/) |
| `goat.mp3` | Goat Bleat — **leone**; `snom-ringtone.wav` | [OpenGameArt](https://opengameart.org/content/goat-bleat) | [Creative Commons Attribution 4.0](https://creativecommons.org/licenses/by/4.0/) |
| `crowd.mp3` | Free Crowd Cheering Sounds — **Gregor Quendel**; `10 - Ambience.mp3` | [OpenGameArt](https://opengameart.org/content/free-crowd-cheering-sounds), [creator](https://www.gregorquendel.com/) | [Creative Commons Attribution 4.0](https://creativecommons.org/licenses/by/4.0/) |

## Modifications by Wahala World

All recordings were converted to mono 44.1 kHz, filtered to reduce low rumble
and harsh high frequencies, normalized with a restrained peak ceiling, and
compressed to 64 kbps MP3. Traffic, crowd and rain use selected six-second
excerpts with an end-to-start cyclic crossfade. The fire loop and native short
engine loops also have cyclic crossfades. Short effects have brief attack and
release fades. Fire transients receive gentle compression. The crowd uses a
steady section from the ambience-only track rather than the strong cheering
tracks. The skid was shortened to 1.45 seconds. The impact blends
Kenney's soft heavy thud (75%) with a medium punch (25%).

The fire recording represents a fire bed at the suya stall; it is not a
recording of food frying. Traffic and crowd recordings are contextual ambience,
not field recordings of Lagos. No endorsement by the listed creators is implied.

File-level durations, original excerpt offsets, source filenames, license links,
SHA-256 checksums and decoded memory measurements are recorded in
[manifest.json](./manifest.json). Ignored originals and download checksums are
preserved locally under `work/environment-sound-v41/source`. The repeatable
processing script is `scripts/audio/environment-pack.py` in the source project.
